Category: Impressions

EnemyFront

It used to be that you would hear about a new WWII fps game coming out every other week.  For the last couple years though most companies seemed to have stopped living in the past and now cant stop looking into the future.  That’s why I actually found it somewhat refreshing to see a new fps game that goes back and give a new entry into the WWII genre with Enemy Front.

In the game you play as a resistance fighter in France.  Although the developers went back to a classic setting for an fps game, they did bring some of the newer features from games into the mix.  There is more stealth available in the game then in most shooters that I’ve played recently although it was kind of hit and miss in the execution during the levels.  Most of the time I found it easier to just run forward and kill everything then it was to try to sneak around.  Additionally, when you end up with a sniper rifle in your hands, once in a while the camera will follow a bullet as it travels to its eventual target similar to what is found in the Sniper Elite series.

It wouldn’t be a shooter if it didn’t include multiplayer and Enemy Front provides the basics that you would expect in any shooter.  You wont find the leveling or cover systems that most games have and instead just tried to focus on giving a classic multiplayer shooter experience.  You can choose a primary and secondary weapon as a way to customize your guy.  I can’t really say too much more about the multiplayer since every time I tried to play it, I was unable to connect to any servers.  From the little bit I did get to play, it seemed like the gameplay although pretty basic would provide an ok experience.

 

What I liked:

  • Price.  Although the game doesn’t give all the bells and whistles that you might expect from a new fps game these days, at $30 you get an ok game that has all the basics.
  • Graphics.  Graphics normally aren’t that important to me, but the game does look really nice if you are able to turn the settings up

 

What I didn’t like:

  • The difficulty.  Even when playing on the hardest setting, the game just isn’t very hard.
  • The AI.  They aren’t the brightest bunch of soldiers you will run into on a battlefield.
  • The Multiplayer didn’t work very well.  Like I said earlier, I was only able to connect to a server a couple times, and when I did it was a very laggy experience.

 

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0RBITALIS

0rbitalis, the casual physics puzzle game available on on Steam, is one of the few games on early access that actually feels like a complete game when you play it.  It’s a fun little puzzle game where you launch a small probe into space and watch it fly around with the gravity effects from the various objects pull it around to its eventual death.  To compete a level all you have to do is shoot your probe off in a way that it doesn’t hit any objects for a certain amount of time.  Later in the game levels add sepcific areas that the probe must stay within for the timer to count down.

 

As you progress through the game, you will encounter new types of objects that have different effects on the probe.  In all cases the larger the object is, the greater the effect on the probe.

  • White objects: Have a small amount of gravity that attracts your probe.
  • Red objects: Have a larger amount of gravity providing a greater pull on your probe.
  • Blue objects: Will repel your probe away from it.

 

With 50 levels, there is enough here to pass some time when you only have a few minutes or you’re waiting for your regular games to patch.  If you’re looking for more of a challenge, you can always try your luck at getting the top scores on the global leaderboards.  There isn’t a lot to it, but sometimes the simple things can also be good.  If you can find the game on sale or are happy with what’s provided in the demo, it it worth considering but for $6.99 there simply isn’t enough to justify the price.

 

What I liked:

  • Simple to pick up and play for a few minutes.
  • Nice variety of levels.
  • Global leaderboards provide good replayability.

 

What I didn’t like:

  •  Too expensive for what you get.
  • Difficult to navigate the level select menu.

 

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